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Destiny 2 - Renegades - World Art

Destiny 2 recently released it's Renegades expansion, and being apart of the fantastic World Art Team, I had the pleasure of being one of the main environment artists on both the "Hellas Fortitude" Mars level and the "Glory Beyond" ship mission in the campaign.
HUGE credit goes to:
Environment Art Lead at Bungie, Todd Juno: toddiej.artstation.com
Senior Environment Artist at Skyboxlabs, Monique Disero: modisero.artstation.com
Art Director Sam Ruckus at Bungie: smurkcs.artstation.com

All scenes were lit BEAUTIFULLY by:
Senior Art Lead, Mike Poe: mjcr24.artstation.com
Lighting Artist, Tho Tran: tho-tran.artstation.com

One of the pieces I am most proud of with this release is creating the Destiny styled Sarlaac Pit. It was a combination of sculpting, kitbashing, and a bunch of shader work.
Art directed by Sam Ruckus and Todd Juno, with special thanks to James Cannizzaro

One of the pieces I am most proud of with this release is creating the Destiny styled Sarlaac Pit. It was a combination of sculpting, kitbashing, and a bunch of shader work.
Art directed by Sam Ruckus and Todd Juno, with special thanks to James Cannizzaro

Interior Sarlaac

Interior Sarlaac

Canyon

Canyon

"Pod Racer" inspired platform.

"Pod Racer" inspired platform.

Lume boss leadup. Loved creating the menacing, large hallway leadup.

Lume boss leadup. Loved creating the menacing, large hallway leadup.

Cabal barracks. Had fun adding in details like pillows, blankets, and training dummies.

Cabal barracks. Had fun adding in details like pillows, blankets, and training dummies.

Interior Imperial space

Interior Imperial space

Moisture collector cave

Moisture collector cave

Interior ship hangar

Interior ship hangar